ive sent an email to itoo, but in case its a vray issue..
ive got splines with a "splinemesher" growing a cylinder along them. im using this to make trees pop up along the path ( scale from 0 with distance tex referencing the splines)
i get random areas of trees (seem to be triangular/polygon shaped areas, dont match any scene geometry) outside the area of influence, jumping up and down in scale.
id suspect it was the splinemesher causing issues, but ive had this problem once before, with a simple editable mesh with the vertices being animated, as the dist.tex. driver. it randomly went away, so i never pursued the cause.
the distance tex itself seems to be working fine. ive got it masking some geometry in and i get no glitches. i guess its a forest issue.
anyone got a fix for this? ive got about 2 hours to resolve it
ive got splines with a "splinemesher" growing a cylinder along them. im using this to make trees pop up along the path ( scale from 0 with distance tex referencing the splines)
i get random areas of trees (seem to be triangular/polygon shaped areas, dont match any scene geometry) outside the area of influence, jumping up and down in scale.
id suspect it was the splinemesher causing issues, but ive had this problem once before, with a simple editable mesh with the vertices being animated, as the dist.tex. driver. it randomly went away, so i never pursued the cause.
the distance tex itself seems to be working fine. ive got it masking some geometry in and i get no glitches. i guess its a forest issue.
anyone got a fix for this? ive got about 2 hours to resolve it
Comment