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Vertical seam with VrayHDRI map as viewport background

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  • Vertical seam with VrayHDRI map as viewport background

    I load HDRI maps as the viewport background from time to time for preview purposes. The problem is that I get a seam running all the way vertically if I load the HDRI image via VrayHDRI map. Strangely, this doesn't happen if I load the HDRI via the Bitmap map. The problem is only in the viewport. The seams don't appear when rendering.

    Please check the attached screenshot. Max 2016 SP3, Vray 3.30.03.

    Click image for larger version

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    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 6 Update 2.1
    AMD Ryzen 7950X 16-core
    64GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 551.86

  • #2
    What type of mapping is this - spherical ? I can't reproduce this... Can you share your settings and the HDRI itself ?
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      Yes, spherical mapping. No need to show settings and send HDRIs, I think. Everything is at default and it happens with every HDRI on 2 different workstations. Just start a new empty scene, make the viewport show the environment, choose a random equirectangular HDRI and load it in the environment slot with the VrayHDRI map in spherical mode. We're using Nitrous display mode (DX11 level) if that helps.
      Last edited by Alex_M; 07-03-2016, 05:32 AM.
      Aleksandar Mitov
      www.renarvisuals.com
      office@renarvisuals.com

      3ds Max 2023.2.2 + Vray 6 Update 2.1
      AMD Ryzen 7950X 16-core
      64GB DDR5
      GeForce RTX 3090 24GB + GPU Driver 551.86

      Comment


      • #4
        Reproduced it, thanks.
        If it was that easy, it would have already been done

        Peter Matanov
        Chaos

        Comment


        • #5
          The seam is caused by the Blur option on the Coordinates rollout. VRayHDRI does not support blurred spherical environment so as a workaround you could set Blur=0.01 to remove the seam.
          V-Ray for 3ds Max developer

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          • #6
            Hm, I thought that enabling the tiling option in the texture should fix this... but if not, we should definitely make a note to look into it.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #7
              Noticed the seam renders with RT, but not with advance.

              Comment


              • #8
                Originally posted by Donfarese View Post
                Noticed the seam renders with RT, but not with advance.
                You are talking about RT GPU, right ?
                If it was that easy, it would have already been done

                Peter Matanov
                Chaos

                Comment


                • #9
                  Originally posted by slizer View Post
                  You are talking about RT GPU, right ?
                  Yes RT GPU

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                  • #10
                    Thanks for the feedback, this is a known bug which is already reported into our system.
                    We'll let you know when it is fixed.
                    Svetlozar Draganov | Senior Manager 3D Support | contact us
                    Chaos & Enscape & Cylindo are now one!

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