i was quite happy with using standard max cameras and the vrayexposurecontrol. now i dont have vrayexposurecontrol (why was it removed?! ) , and i cannot seem to get a non-thermonuclear render with standard camera and vray sun/sky. it doesnt seem the " physical camera exposure control" works with standard cameras.. so.. how to do it?
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getting vrayexposurecontrol back in max 2016
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You can get it back through maxscript.
Code:SceneExposureControl.exposureControl = vrayCreateVRayExposureControl()
Vlado, is there a reason the Vray Exposure Control was removed from the Exposure Control UI? Due to our workflow we xref Scene in our cameras for our lighting files. Because of this we need to be able to use white balance and exposure through the environment exposure control, and through the camera controls. What would it take to get Vray Exposure Control back to the Exposure Control UI?
-Eric
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Originally posted by ecraft_CML View PostVlado, is there a reason the Vray Exposure Control was removed from the Exposure Control UI?
Best regards,
VladoI only act like I know everything, Rogers.
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