hi,
would be good to get a little help.
if i render, the area behind the walllights looks grey. the lights-objects have vraylight material, but the light itself makes one area shadow omni . i cant get the area whiter. even if i screw up the light multiplier.
if i click the vray lens effects - bloom and glare it renders the same grey ,with the bloomglare effect it looks like picture 2, and with bloomglare unticked it gets good bright areas, as i want to have...
why this difference , and how to get it with normal rendering?
screwing up hightlights in the image control of physical camera exposure does not change a thing, same gray
i´m lost...any idea?
big thanks for help
thomes
would be good to get a little help.
if i render, the area behind the walllights looks grey. the lights-objects have vraylight material, but the light itself makes one area shadow omni . i cant get the area whiter. even if i screw up the light multiplier.
if i click the vray lens effects - bloom and glare it renders the same grey ,with the bloomglare effect it looks like picture 2, and with bloomglare unticked it gets good bright areas, as i want to have...
why this difference , and how to get it with normal rendering?
screwing up hightlights in the image control of physical camera exposure does not change a thing, same gray
i´m lost...any idea?
big thanks for help
thomes
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