Hi community,
I'm getting weird artifacts when rendering to texture.
Can someone take a look and comment if you know how we can fix this problem.
Tried this by rendering to VrayCompleteMap or Vray TotalLighting.
This is from a simple test scene. We have it also with rectangular objects of a simple villa.
![Click image for larger version
Name: VRayCompleteMap.jpg
Views: 1
Size: 267.6 KB
ID: 883822](filedata/fetch?id=883822&d=1669676831)
And the simple scene
bake test HQ.zip
And the villa textures
![Click image for larger version
Name: 03-3.jpg
Views: 1
Size: 382.2 KB
ID: 883824](filedata/fetch?id=883824&d=1669676831)
![Click image for larger version
Name: 04.jpg
Views: 1
Size: 124.7 KB
ID: 883825](filedata/fetch?id=883825&d=1669676831)
We checked the model and there are no double faces.
The sphere scene is rendered with IR+LC and the villa with brute force.
Vray 3.30.03
3ds max 2016 sp3
Windows 7 x64
I'm getting weird artifacts when rendering to texture.
Can someone take a look and comment if you know how we can fix this problem.
Tried this by rendering to VrayCompleteMap or Vray TotalLighting.
This is from a simple test scene. We have it also with rectangular objects of a simple villa.
And the simple scene
bake test HQ.zip
And the villa textures
We checked the model and there are no double faces.
The sphere scene is rendered with IR+LC and the villa with brute force.
Vray 3.30.03
3ds max 2016 sp3
Windows 7 x64
Comment