Hi community,
I'm getting weird artifacts when rendering to texture.
Can someone take a look and comment if you know how we can fix this problem.
Tried this by rendering to VrayCompleteMap or Vray TotalLighting.
This is from a simple test scene. We have it also with rectangular objects of a simple villa.

And the simple scene
bake test HQ.zip
And the villa textures


We checked the model and there are no double faces.
The sphere scene is rendered with IR+LC and the villa with brute force.
Vray 3.30.03
3ds max 2016 sp3
Windows 7 x64
I'm getting weird artifacts when rendering to texture.
Can someone take a look and comment if you know how we can fix this problem.
Tried this by rendering to VrayCompleteMap or Vray TotalLighting.
This is from a simple test scene. We have it also with rectangular objects of a simple villa.
And the simple scene
bake test HQ.zip
And the villa textures
We checked the model and there are no double faces.
The sphere scene is rendered with IR+LC and the villa with brute force.
Vray 3.30.03
3ds max 2016 sp3
Windows 7 x64
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