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Specular with plane light

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  • Specular with plane light

    Hello,

    i got a simple plane light, and a black material on a flat object with Hglossiness = 0.8, and Rglossiness = 1.0.

    i should get some "fake" specular on that material.

    on rendering, the specular is very grainy and not smooth at all...

    any ideas ?

    thanks !

  • #2
    try increase plane light subdivion, see whether it help or not
    Best regards,
    Jackie Teh
    --

    3ds max design 2023, V-Ray 6, Update 2.1 [6.20.07 build 32575]
    AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
    Website: https://www.sporadicstudio.com
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    • #3
      It's really difficult to provide an answer to a question which basically misses all substantial information.

      VRay Version?
      Render Settings?
      Light Settings?
      Screenshot?
      ...
      Software:
      Windows 7 Ultimate x64 SP1
      3ds Max 2016 SP4
      V-Ray Adv 3.60.04


      Hardware:
      Intel Core i7-4930K @ 3.40 GHz
      NVIDIA GeForce GTX 780 (4096MB RAM)
      64GB RAM


      DxDiag

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      • #4
        yeah indeed, was a bit speedy on this one..

        here is a sample jpg/max

        working on max2016/3.30.04

        I'm on adaptive 1/4 settings. Of course, if i go to 1/24 its get better. But the whole idea of the Hgloss was to "fake" specular, so it's seems a bit strange to push all the settings.

        Click image for larger version

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        https://dl.dropboxusercontent.com/u/...1/specular.zip

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        • #5
          Increase your MSR so that it will use more subdivs for your light and material samples
          Gavin Jeoffreys
          Freelance 3D Generalist

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          • #6
            tried it, it doesn't really affect the Hgloss noise.
            only setting the adaptive image samples max to 16 or 24 helped

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            • #7
              Hgloss is not to fake spec, it is the specular component. It still needs light subdivs as far as I know.
              If you want your images samples as low as 1/4 make your MSR 256. On your example this will render it very quick, about a second for me.
              Just remember that MSR and image samples will need to vary depending on what your scene is like.
              Gavin Jeoffreys
              Freelance 3D Generalist

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              • #8
                ok thanks
                will try this out !

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                • #9
                  only disadvantage of putting a high MSR value, is that on complex scenes with lot's of materials and reflections, it will boost all the samples on the image, and therefore rendering time will be much higher.
                  usually on my scenes a MSR value of 16 is quite enough

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                  • #10
                    You may also resolve the noise via Image Sampler settings or via Light Subdivions(Use Local Subdivs must be turned on) or by combining all three of them:
                    Click image for larger version

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ID:	860300Click image for larger version

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                    Svetlozar Draganov | Senior Manager 3D Support | contact us
                    Chaos & Enscape & Cylindo are now one!

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