Hello,
i got a simple plane light, and a black material on a flat object with Hglossiness = 0.8, and Rglossiness = 1.0.
i should get some "fake" specular on that material.
on rendering, the specular is very grainy and not smooth at all...
any ideas ?
thanks !
i got a simple plane light, and a black material on a flat object with Hglossiness = 0.8, and Rglossiness = 1.0.
i should get some "fake" specular on that material.
on rendering, the specular is very grainy and not smooth at all...
any ideas ?
thanks !
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