I'm trying to have DOF on a volumegrid sim, but neither the camera DOF or Zdepth pass work. Zdepth is white, and there's no defocus on the volumegrid. F3D with gzip compression.
Apparently in maya there's an option to calculate a volumetric zdepth... How do we do this in max? Or not supported yet?
Apparently in maya there's an option to calculate a volumetric zdepth... How do we do this in max? Or not supported yet?
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