Hello,
I have a problem with the VraySky horizon: In a simplified test scene I have a 100% reflective VrayPlane, a VraySun and the VraySky as environment (Vray 3.30.03, 3ds Max 2016), rendering with a spherical camera. I changed the ground albedo to black to better see the problem (see attachment). With an infinite reflective plane as the ground I would expect it to meet seamlessly with the horizon of the sky, getting basically a mirrored sky. Instead there is always a blurry line between ground and sky in the color of the ground albedo. In mental ray there is an option to offset the horizon, it seems there is no option in Vray to do so. Am I missing something to fix this? How would I get a seamless horizon with VraySky?
Thanks,
Bob
I have a problem with the VraySky horizon: In a simplified test scene I have a 100% reflective VrayPlane, a VraySun and the VraySky as environment (Vray 3.30.03, 3ds Max 2016), rendering with a spherical camera. I changed the ground albedo to black to better see the problem (see attachment). With an infinite reflective plane as the ground I would expect it to meet seamlessly with the horizon of the sky, getting basically a mirrored sky. Instead there is always a blurry line between ground and sky in the color of the ground albedo. In mental ray there is an option to offset the horizon, it seems there is no option in Vray to do so. Am I missing something to fix this? How would I get a seamless horizon with VraySky?
Thanks,
Bob
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