I'm currently trying out Substance painter and I'm facing a problem with Normal maps.
There are two meshes, a low res and a high res:

I'm baking the high res details down to the low res geometry which looks fine so far in Sp:

Now when I load the normal map in Max and try to render in Vray 3.30.05 there are several issues popping up:
It's a vray material with a vrayNormalMap loading the normal map at gamma 1.0, bump strength is set to 100.0

I assumed that the issue lies somewhere in the different calculations of tangents & binormals, so I tried tried both exporting and not exporting tangents and binormals (+ de-/activating calculation in substance painter) - but that didn't make much difference.
Sidenote: Iray in substance painter isn't without flaws either but at least it looks a bit better, especially because there are no "holes" .

Any help with this would be appreciated.
There are two meshes, a low res and a high res:
I'm baking the high res details down to the low res geometry which looks fine so far in Sp:
Now when I load the normal map in Max and try to render in Vray 3.30.05 there are several issues popping up:
It's a vray material with a vrayNormalMap loading the normal map at gamma 1.0, bump strength is set to 100.0
I assumed that the issue lies somewhere in the different calculations of tangents & binormals, so I tried tried both exporting and not exporting tangents and binormals (+ de-/activating calculation in substance painter) - but that didn't make much difference.
Sidenote: Iray in substance painter isn't without flaws either but at least it looks a bit better, especially because there are no "holes" .
Any help with this would be appreciated.
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