I'm currently trying out Substance painter and I'm facing a problem with Normal maps.
There are two meshes, a low res and a high res:
![Click image for larger version
Name: lowAndHighBox.jpg
Views: 1
Size: 204.4 KB
ID: 884531](filedata/fetch?id=884531&d=1710600252)
I'm baking the high res details down to the low res geometry which looks fine so far in Sp:
![Click image for larger version
Name: substancePainterView.jpg
Views: 1
Size: 17.9 KB
ID: 884532](filedata/fetch?id=884532&d=1710600250)
Now when I load the normal map in Max and try to render in Vray 3.30.05 there are several issues popping up:
It's a vray material with a vrayNormalMap loading the normal map at gamma 1.0, bump strength is set to 100.0
![Click image for larger version
Name: vrayRendering.jpg
Views: 1
Size: 23.0 KB
ID: 884533](filedata/fetch?id=884533&d=1710600249)
I assumed that the issue lies somewhere in the different calculations of tangents & binormals, so I tried tried both exporting and not exporting tangents and binormals (+ de-/activating calculation in substance painter) - but that didn't make much difference.
Sidenote: Iray in substance painter isn't without flaws either but at least it looks a bit better, especially because there are no "holes" .
![Click image for larger version
Name: irayInSubstancePainter.jpg
Views: 1
Size: 65.2 KB
ID: 884534](filedata/fetch?id=884534&d=1710600248)
Any help with this would be appreciated.
There are two meshes, a low res and a high res:
I'm baking the high res details down to the low res geometry which looks fine so far in Sp:
Now when I load the normal map in Max and try to render in Vray 3.30.05 there are several issues popping up:
It's a vray material with a vrayNormalMap loading the normal map at gamma 1.0, bump strength is set to 100.0
I assumed that the issue lies somewhere in the different calculations of tangents & binormals, so I tried tried both exporting and not exporting tangents and binormals (+ de-/activating calculation in substance painter) - but that didn't make much difference.
Sidenote: Iray in substance painter isn't without flaws either but at least it looks a bit better, especially because there are no "holes" .
Any help with this would be appreciated.
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