Hello !
I've got some problems with PhysCamera & max2016.
I know it's co-dev with ChaosGroup, so i double post here my Autodesk Area's post.
If anybody has any idea :
http://forums.autodesk.com/t5/3ds-ma...s/td-p/6320387
Thanks !
I've got some problems with PhysCamera & max2016.
I know it's co-dev with ChaosGroup, so i double post here my Autodesk Area's post.
If anybody has any idea :
http://forums.autodesk.com/t5/3ds-ma...s/td-p/6320387
Hello there !
I've a bunch of problem with new PhysCamera in 2016 and i think i've found at least one really bugged.
1- Default setting at PhysCamera creation are not saved, at least when using shortcut CTRL+C in perspective. When i create a camera, then customize my parameter (untick targeted & FOV, change focal...)
2- Impossible to create a camera without target.
Create Panel > Physical Camera > untick
I can get around thoses problem by create a custom camera, but it's pretty heavy when you have many artists to manage (30~80) compared to a simple ctrl+c.
3- What really disturb me is :
- create a camera
- animate camera in position and animate its FOV (ex: key at frame 0 & frame 50)
- change sliderTime to an empty key timing (ex : active frame : 20)
- select a key in timeline now drop you a new key on ative timing. (sometimes... it's pretty random)
- deleting key can also add key.
- it looks like the keys are on the ISO track. Could be related to the exposure control in global effets (physical camera exposure for Vray rendering)
The only way ive found to escape this bug is to lock the tracks i didn't need but it's pretty awful...
Thanks to everybody that can confirm thoses comportements & bugs.
-p-
I've a bunch of problem with new PhysCamera in 2016 and i think i've found at least one really bugged.
1- Default setting at PhysCamera creation are not saved, at least when using shortcut CTRL+C in perspective. When i create a camera, then customize my parameter (untick targeted & FOV, change focal...)
2- Impossible to create a camera without target.
Create Panel > Physical Camera > untick
I can get around thoses problem by create a custom camera, but it's pretty heavy when you have many artists to manage (30~80) compared to a simple ctrl+c.
3- What really disturb me is :
- create a camera
- animate camera in position and animate its FOV (ex: key at frame 0 & frame 50)
- change sliderTime to an empty key timing (ex : active frame : 20)
- select a key in timeline now drop you a new key on ative timing. (sometimes... it's pretty random)
- deleting key can also add key.
- it looks like the keys are on the ISO track. Could be related to the exposure control in global effets (physical camera exposure for Vray rendering)
The only way ive found to escape this bug is to lock the tracks i didn't need but it's pretty awful...
Thanks to everybody that can confirm thoses comportements & bugs.
-p-
Comment