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2016 - PhysCamera & bunch of problems

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  • 2016 - PhysCamera & bunch of problems

    Hello !

    I've got some problems with PhysCamera & max2016.
    I know it's co-dev with ChaosGroup, so i double post here my Autodesk Area's post.
    If anybody has any idea :

    http://forums.autodesk.com/t5/3ds-ma...s/td-p/6320387

    Hello there !
    I've a bunch of problem with new PhysCamera in 2016 and i think i've found at least one really bugged.

    1- Default setting at PhysCamera creation are not saved, at least when using shortcut CTRL+C in perspective. When i create a camera, then customize my parameter (untick targeted & FOV, change focal...)

    2- Impossible to create a camera without target.
    Create Panel > Physical Camera > untick


    I can get around thoses problem by create a custom camera, but it's pretty heavy when you have many artists to manage (30~80) compared to a simple ctrl+c.

    3- What really disturb me is :
    - create a camera
    - animate camera in position and animate its FOV (ex: key at frame 0 & frame 50)
    - change sliderTime to an empty key timing (ex : active frame : 20)
    - select a key in timeline now drop you a new key on ative timing. (sometimes... it's pretty random)
    - deleting key can also add key.
    - it looks like the keys are on the ISO track. Could be related to the exposure control in global effets (physical camera exposure for Vray rendering)

    The only way ive found to escape this bug is to lock the tracks i didn't need but it's pretty awful...

    Thanks to everybody that can confirm thoses comportements & bugs.

    -p-
    Thanks !
    http://tatprod.com/

  • #2
    As far as I know we do not support the Physical Camera anymore so future improvements and bug-fixes should be reported to Autodesk.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

    Comment


    • #3
      Bring back the VRayPhysicalCamera in the UI and improve it with EV etc!

      Say it all together now, I want VrayCam, I want VRayCam!
      Kind Regards,
      Morne

      Comment


      • #4
        Which camera should be used then since the old VRay physical camera isn't available anymore? The Standard Max Camera or did I miss something? And which Exposure Control to use?

        Comment


        • #5
          I've decided not to launch a heavy production (~1year / 80 artists) with this physical camera. Area's blog contain too munch post complaining about it, and some bugs seems to be deeply problematic (frame skipping at render, conflicts with RenderElements...)

          Scriting for a standard camera workflow.


          -p-
          http://tatprod.com/

          Comment


          • #6
            Which camera should be used then since the old VRay physical camera isn't available anymore?
            You can create VRayPhysicalCamera by running the following command in Max Script:
            vrayCreateVRayPhysicalCamera()
            Zdravko Keremidchiev | chaos.com
            Chaos Support Representative | contact us

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