i noticed this on many scenes so far,why is this so and is it a good to avoid it all together?
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Rendering trees with opacity mapped leaves are slower
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Rendering trees with opacity mapped leaves are slower
Architectural and Product Visualization at MITVIZ
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http://mitviz.blogspot.com/
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i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2Tags: None
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Originally posted by Companioncube View Postwhat 'opacity mode' do you have set for the leaf materials?
there has been discussions about this in the past which is why 'opacity mode' was added.Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
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i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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Architectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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Clip mode for stills, Stochastic for animations.
for m in (getclassinstances vraymtl ) do
(
m.option_opacityMode = 1 -- 0 for normal mode / 1 for clip mode / 2 for stochastic
)Nicolas Caplat
www.intangibles.fr
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Thanks guys! hope it also solves the render selected issue as well, no matter what is selected as long as opacity maps are in the scene it seems to render those as well and it takes ages, i already made a report about here on the forums, here is a good example, only the roof is selected yet it renders out the trees as wellArchitectural and Product Visualization at MITVIZ
http://www.mitviz.com/
http://mitviz.blogspot.com/
http://www.flickr.com/photos/shawnmitford/
i7 5960@4 GHZm, 64 gigs Ram, Geforce gtx 970, Geforce RTX 2080 ti x2
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Hi, if i turn the opacity to clip, do i still need to set the blur value to 0.01 and filtering to none or not?Best regards,
Jackie Teh
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