With previous versions, we often take a scene to render multimatteelement only, turning GI, lights, reflections etc all off.
To get good mattes we used in such case Adaptative subdivision with Object outline option.
Now, this sampler AND this option are gone, and in such case mattes around object outline are ugly ...
I've tried different settings but can't get them right.
Just load max
create two sphere overlapping in the viewport
set one G-buffer 1, the other 2
turn GI off
set a MultiMatteElement
render -> ugly matte !
To get good mattes we used in such case Adaptative subdivision with Object outline option.
Now, this sampler AND this option are gone, and in such case mattes around object outline are ugly ...
I've tried different settings but can't get them right.
Just load max
create two sphere overlapping in the viewport
set one G-buffer 1, the other 2
turn GI off
set a MultiMatteElement
render -> ugly matte !
Comment