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Vray RT in active shade mode - editable mesh bug?

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  • Vray RT in active shade mode - editable mesh bug?

    Hi guys,

    ran into a problem when using HDRI LIGHT STUDIO and VRAY RT in active shade mode.
    Because i was getting some polygon errors in HDRI studio i had to convert my object to EDITABLE MESH and thats where i found the bug - maybe.

    Is there a difference in how editable mesh and editable poly is handled by RT????
    Because when the object is in Editable poly, you can change the suobject poly IDs and the active shade adjusts the materials accordingly but when in editable mesh mode, you always have to restart Vray RT so the changes take effect.

    Is this bug or is this on purpose/limitation???

    Cheers
    Martin

    using last version of vray and max 16 sp3
    Martin
    http://www.pixelbox.cz

  • #2
    Hello,

    I managed to reproduce it here - unfortunately it is a bug due to some of the inner workings of editable mesh and some of our code. Editable poly internally works a bit different and is not affected.

    I'm logging this issue in our system and will write back when it is fixed.

    Best regards,
    Yavor
    Yavor Rubenov
    V-Ray for 3ds Max developer

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    • #3
      Hi Yavor,
      great to know this thank you!
      M
      Martin
      http://www.pixelbox.cz

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