Has the workflow changed in the latest versions of vray? I always seem to have problems with this stuff, this time its the alpha channel...
here are some images to illustrate my problem:
RGB: http://prntscr.com/bjmkid (looks like expected when rendering a teapot on a white groundplane which was set to a matte object using the vray properties)
Alpha: http://prntscr.com/bjml4h (this one is messed up, groundplane is a solid grey color in the alpha channel and i cant use this anymore to comp my objects in ps)
i must be missing something very basic here and i cant seem to find it. spent 4 hours on this without a solution and this is the workflow i was using last year - and it was working this way...
Any help or pointers are much appreciated.
I am using 3dsmax 2017 and VRay 3.40.02, i have the same issue in max 2016...
EDIT: Damn it, seconds after posting this i found out the the GI Enviroment override in the Enviroment tab of vray causes this, ticking it off fixed the problem.
Thread can be deleted by a mod. I am sorry for the inconvenience
here are some images to illustrate my problem:
RGB: http://prntscr.com/bjmkid (looks like expected when rendering a teapot on a white groundplane which was set to a matte object using the vray properties)
Alpha: http://prntscr.com/bjml4h (this one is messed up, groundplane is a solid grey color in the alpha channel and i cant use this anymore to comp my objects in ps)
i must be missing something very basic here and i cant seem to find it. spent 4 hours on this without a solution and this is the workflow i was using last year - and it was working this way...
Any help or pointers are much appreciated.
I am using 3dsmax 2017 and VRay 3.40.02, i have the same issue in max 2016...
EDIT: Damn it, seconds after posting this i found out the the GI Enviroment override in the Enviroment tab of vray causes this, ticking it off fixed the problem.
Thread can be deleted by a mod. I am sorry for the inconvenience
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