Hi all
I have a bunch of objects and some of the polys in the objects are flipped (I think). Although all elements looks fine and beauty is ok, it seems multimatte gets confused with flipped normals. Can we get some kind of "2 sided" switch in multimatte to ignore normals?
It might be something totally different, but I'm suspecting flippen normals at this stage...
I have a bunch of objects and some of the polys in the objects are flipped (I think). Although all elements looks fine and beauty is ok, it seems multimatte gets confused with flipped normals. Can we get some kind of "2 sided" switch in multimatte to ignore normals?
It might be something totally different, but I'm suspecting flippen normals at this stage...
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