Okay... is there any trick to get correct displacement map in 3dsmax vray form zbrush. I'm exporting 16 bit dips maps from zbrush and it's always clunky after rendering in vray.
When I use same map as bump map all looks good. But when i drop it in vray displacement it's loosing details. I tried upping 2d resolution in vray disp but still same problem.
Or maybe there is some but in new vray?
When I use same map as bump map all looks good. But when i drop it in vray displacement it's loosing details. I tried upping 2d resolution in vray disp but still same problem.
Or maybe there is some but in new vray?
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