I'm working on the very preliminary stages of a virtual set design but I've encountered a problem with Render to texture using Vray and Max 2017.
When rendered, large black shapes are appearing in the areas where there should be lit materials. I can't be sure if this is a Max issue, or a Vray issue. I don't get this problem in Max 2016, and can use that, but would have preferred to work with 2017.
Is this a known issue with either software? Any ideas how I might be able to solve this?
Thanks in advance
Jim
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