Hello guys,
i ahev a character animation project and when i want to render selected or include/exclude across the animation timeline it renders it, but it stacks the renders on top of each other as if it was rendergin increments.
I was rendergin the animation in RT GPU where the render mask doesnt work at all so for that i reverted to vray advanced to find out its doing this...
is this a known bug?
We have a deadline and i cant imagine sitting by the computer and rendereing frame by frame clearing buffer after each render.
Thanks for the help!
PS:
I have also noticed that sometimes either max or vray doesnt register render active segment or range, but only renders single frame.
M
i ahev a character animation project and when i want to render selected or include/exclude across the animation timeline it renders it, but it stacks the renders on top of each other as if it was rendergin increments.
I was rendergin the animation in RT GPU where the render mask doesnt work at all so for that i reverted to vray advanced to find out its doing this...
is this a known bug?
We have a deadline and i cant imagine sitting by the computer and rendereing frame by frame clearing buffer after each render.
Thanks for the help!
PS:
I have also noticed that sometimes either max or vray doesnt register render active segment or range, but only renders single frame.
M
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