Some problem here... with BF + LC interior renders take long times... and not always I'm able to get clean GI... it's a little bit frustrating... sometimes even decreasing noise treshold to ridicolous values doesn't help to clean renders... light scenario is very simple in my last project: VraySky + portals + disk lights... but renders come very noisy...
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Originally posted by mr big View PostSome problem here... with BF + LC interior renders take long times... and not always I'm able to get clean GI... it's a little bit frustrating... sometimes even decreasing noise treshold to ridicolous values doesn't help to clean renders... light scenario is very simple in my last project: VraySky + portals + disk lights... but renders come very noisy...
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Originally posted by mr big View PostSome problem here... with BF + LC interior renders take long times... and not always I'm able to get clean GI... it's a little bit frustrating... sometimes even decreasing noise treshold to ridicolous values doesn't help to clean renders... light scenario is very simple in my last project: VraySky + portals + disk lights... but renders come very noisy...
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostThere is a bug with light portals - they render a lot noisier than they should. This is fixed for the next SP.
Best regards,
Vlado
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The point I was making wasn't so much about rendering being short or long per se but more about the fact that I had the feeling I had once be able to render similar scenes noise-free in older V-Ray versions using the approach of the time (lengthy setting optimizations by hand) than I was now with more recent versions using the recommended default settings. I also felt that some scenes today were not able to resolve noise-free in what I would call an acceptable time. This is all very subjective, of course, but in the old days, when we were all still using bucket rendering, you could roughly gauge how fast or slowly a hi-res still would render by watching the first buckets resolve. If the first buckets got stuck doing nothing for 20 minutes, you knew there was a problem with your settings. In the latest version of V-Ray, I felt (again, subjectively) that I was getting too many of these scenes where, when switching to bucket mode, the buckets stayed stuck, suggesting a very long render time for the full image.
Like I said, this is nothing scientific and it may be that I'm comparing apples and oranges since my scenes today are obviously more demanding than what I was doing on a smaller system with V-Ray 1.5.
That said, I would expect an interior still at 3K to resolve fully in something between 2 and 5 hours on a twin Xeon (32 cores).Check my blog
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Originally posted by vlado View PostWell, like we discussed, I dug up the V-Ray 1.5 code and recompiled it so the truth shall be revealed soon
Best regards,
VladoDmitry Vinnik
Silhouette Images Inc.
ShowReel:
https://www.youtube.com/watch?v=qxSJlvSwAhA
https://www.linkedin.com/in/dmitry-v...-identity-name
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Originally posted by BBB3 View PostThe point I was making wasn't so much about rendering being short or long per se but more about the fact that I had the feeling I had once be able to render similar scenes noise-free in older V-Ray versions using the approach of the time (lengthy setting optimizations by hand) than I was now with more recent versions using the recommended default settings. I also felt that some scenes today were not able to resolve noise-free in what I would call an acceptable time. This is all very subjective, of course, but in the old days, when we were all still using bucket rendering, you could roughly gauge how fast or slowly a hi-res still would render by watching the first buckets resolve. If the first buckets got stuck doing nothing for 20 minutes, you knew there was a problem with your settings. In the latest version of V-Ray, I felt (again, subjectively) that I was getting too many of these scenes where, when switching to bucket mode, the buckets stayed stuck, suggesting a very long render time for the full image.
Like I said, this is nothing scientific and it may be that I'm comparing apples and oranges since my scenes today are obviously more demanding than what I was doing on a smaller system with V-Ray 1.5.
That said, I would expect an interior still at 3K to resolve fully in something between 2 and 5 hours on a twin Xeon (32 cores).
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