Heya Folks!
I'm doing a show with some trees in it at the moment and in my standard passes I noticed a few differences in passes. In my raw light, I'm getting a load of purple edge pixels on things (it's the same in the lighting divided by diffusefilter pass) and so I set up two raw light selects to identify which light was doing it. I've only two lights in the scene - a vray sun and a vray dome light with the sky map loaded into it (use mis is on in case that makes a difference) so the raw passes of both of those lights would in theory combine to give the same result as the raw lighting pass. I don't get the purple pixels in either raw light select though nor when I combine them - any idea what might be causing the difference between the two? Here's a contact sheet from nuke of the passes with a few of them combined too:
and the exr is available at - https://drive.google.com/open?id=0B_...DVjWnE3TFhGMzA
All linear rendered, no colour mapping or anything weird!
Cheers,
John
I'm doing a show with some trees in it at the moment and in my standard passes I noticed a few differences in passes. In my raw light, I'm getting a load of purple edge pixels on things (it's the same in the lighting divided by diffusefilter pass) and so I set up two raw light selects to identify which light was doing it. I've only two lights in the scene - a vray sun and a vray dome light with the sky map loaded into it (use mis is on in case that makes a difference) so the raw passes of both of those lights would in theory combine to give the same result as the raw lighting pass. I don't get the purple pixels in either raw light select though nor when I combine them - any idea what might be causing the difference between the two? Here's a contact sheet from nuke of the passes with a few of them combined too:
and the exr is available at - https://drive.google.com/open?id=0B_...DVjWnE3TFhGMzA
All linear rendered, no colour mapping or anything weird!
Cheers,
John
Comment