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Backburner and VRay Frame Buffer Issue

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  • Backburner and VRay Frame Buffer Issue

    I can submit to my renders to backburner fine until I enable the VRay Framebuffer. When the VRay Framebuffer is enabled, the render output is squeezed into the top half of the frame. See below:
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    Anybody know what is going on?

    Here is maxscript code that shows the issue:

    -- Globals
    managerName = "bladerunner"
    serverName = "pulpfiction"
    outputPath = @"\\pulpfiction\c$\users\david\desktop\"
    baseName = timestamp() as string

    ----------------------------------------------------------------
    -- RENDER SETUP
    ----------------------------------------------------------------

    -- From documumentation...
    -- NOTE: Changing the render scene dialog settings via MAXScript
    -- should be done with the actual render scene dialog in a closed state
    renderSceneDialog.close()

    vr = renderers.current

    ------------------------
    -- Render Setup > Common
    ------------------------

    -- Render Output > Save File
    rendSaveFile = true

    -- Render Output > Render Output File
    rendOutputFilename = outputPath + baseName + ".jpg"

    -----------------------
    -- Render Setup > V-Ray
    -----------------------

    -- Frame buffer > Enable built-in framebuffer

    -- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    -- ISSUE BELOW !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!
    -- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    vr.output_on = false -- This works as expected
    --vr.output_on = true -- <<<<<<<< ISSUE: Only renders in top half of output frame


    ----------------------------------------------------------------
    -- SUBMIT RENDER
    ----------------------------------------------------------------

    m = netrender.getmanager()

    -- Connect to Backburner manager
    m.connect #manual managerName
    if m.connected == false then
    (
    throw ("ERROR: Could not connect to Backburner manager" + managerName)
    )

    -- Get control of manager
    if m.haveControl == false then
    (
    if m.queryControl #wait == true then
    (
    m.getControl()
    )
    )
    if m.haveControl == false then
    (
    throw ("ERROR: Could not gain control of Backburner queue.")
    )

    -- Get server
    myServer = ""
    for s in m.getservers() do (if s.name == serverName then myServer = s)

    -- Save current scene
    myMaxFilePath = outputPath + baseName + ".max"
    saveSuccess = saveMaxFile myMaxFilePath quiet:true
    if not saveSuccess then
    (
    throw ("ERROR: Could not save .max file: " + myMaxFilePath)
    )

    -- Submit job
    job = m.newjob file:myMaxFilePath
    submitSucceeded = job.submit servers:myServer
    if not submitSucceeded then
    (
    throw ("ERROR: Could not submit job to server: " + myServer.name)
    )

  • #2
    Looks like the issue only appears when the job is submitted via the script, everything works fine when submitted via UI.
    We have some doubts that this could be related to 3dsMax itself rather than V-Ray but we'll add it as a bug into our system for further investigation.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

    Comment


    • #3
      Hi Svetlozar. Thanks for looking into this.

      Is there a work around to use vray and backburner now?
      Or is backburner not supported and I should be looking at something else?

      Thanks,
      David

      Comment


      • #4
        Backburner is supported and works fine when submitting from the UI, there is something in the script that causes this behavior.
        Like pointing out before, this might or might not be caused by V-Ray but until someone from our developers look at it we can't confirm for sure.

        We'll let you know if we find a workaround.
        Last edited by Svetlozar Draganov; 28-09-2016, 03:50 AM.
        Svetlozar Draganov | Senior Manager 3D Support | contact us
        Chaos & Enscape & Cylindo are now one!

        Comment


        • #5
          I know I can't be the first person to try to automate vray/3dsmax/backburner.

          What is everybody else doing for vray renderfarm?

          I'm assuming I need to try vray STANDALONE and backburner.

          Comment


          • #6
            Barch Camera Render script by Sergo Pogosyan.
            Marcin Piotrowski
            youtube

            Comment


            • #7
              You haven't accidentally enabled render to fields, have you?

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                >> You haven't accidentally enabled render to fields, have you?

                Not sure about "render to fields"...can't find that option.

                I am trying to use render elements to get multiple images: VRayObjectID and VRayDenoiser.

                Comment


                • #9
                  Originally posted by piotrus3333 View Post
                  Barch Camera Render script by Sergo Pogosyan.
                  Yes, or Reindeer (much more flexible IMO)
                  Nicolas Caplat
                  www.intangibles.fr

                  Comment


                  • #10
                    Originally posted by walkingteapot View Post
                    Not sure about "render to fields"...can't find that option.
                    I think this is what Vlado was talking about.
                    -dave

                    Click image for larger version

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                    Cheers,
                    -dave
                    ■ ASUS ROG STRIX X399-E - 1950X ■ ASUS ROG STRIX X399-E - 2990WX ■ ASUS PRIME X399 - 2990WX ■ GIGABYTE AORUS X399 - 2990WX ■ ASUS Maximus Extreme XI with i9-9900k ■

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