I'm not sure if this is a bug or if I'm doing something wrong. I'm using a blend material (for the first time) and the material shows as "invisible" in the view port. It renders fine, it's just in the view port that it doesn't appear on the mesh. Is there something I should be doing to stop this? Not sure if it matters or not, but the base material is a car paint material.
I'm using Max 2017, and the latest VRay.
I'm using Max 2017, and the latest VRay.
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