So what's up with GGX? Had a recent asphalt road. Rendered with defaults BF+LC and white speckles deluxe. If I change to blinn, the issue goes away.
The speckles have a float of about 0.6, so not really bright. But in context of the road, they're very obvious.
ON the left is GGX, on the right Blinn

VraySun/Sky
The speckles have a float of about 0.6, so not really bright. But in context of the road, they're very obvious.
ON the left is GGX, on the right Blinn
VraySun/Sky
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