Apologies if I'm looking at this wrong or answer should be super obvious (and please correct me if so), but the following doesn't seem correct.
Glass-like material complete render, and one with a grey box behind, looks fine until you take into account the alpha...
Alpha with reflections and refractions affecting all channels:
Above appears too dark? Resulting in overly transparent image:
Whereas the two alphas individually rendered appear more correct:
First, alpha with reflections affect all channels, and refraction color only ...and... Second, alpha with reflections color only, and refraction affect all channels
...I can composite/matte separately, but it seems like I'm working around a strange issue... or am I being dumb?
Thanks!
This example scene:
ReflectionsRefractions.zip
Glass-like material complete render, and one with a grey box behind, looks fine until you take into account the alpha...
Alpha with reflections and refractions affecting all channels:
Above appears too dark? Resulting in overly transparent image:
Whereas the two alphas individually rendered appear more correct:
First, alpha with reflections affect all channels, and refraction color only ...and... Second, alpha with reflections color only, and refraction affect all channels
...I can composite/matte separately, but it seems like I'm working around a strange issue... or am I being dumb?
Thanks!
This example scene:
ReflectionsRefractions.zip
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