Hi all,
i don't know if that has been addressed yet, but i found a very annoying bug with this conditions:
1) turbosmooth applied on a skinned mesh
2) object parented (linked) to an animated bone (CAT bone, in my case, don't know about standard bones)
In these cases, when i render the animated sequence with Vray RT CUDA, the turbosmoothed skinned mesh freezes randomly conserving that shape in the next few frames, then suddenly he recovers the position back in place...
Same happens with case 2)...the object randomly loses its parent for a few framew then he get back in place..
Using meshsmooth for case 1) seems the cure....So: don't use turbosmooth with Vrayrt.
For case 2) a workaround seems to be using the link controller instead of parenting.
Is this a known issue? Especially turbosmooth and Vray RT CUDA.
No issues at all rendering all the above with Vray Advanced.
i don't know if that has been addressed yet, but i found a very annoying bug with this conditions:
1) turbosmooth applied on a skinned mesh
2) object parented (linked) to an animated bone (CAT bone, in my case, don't know about standard bones)
In these cases, when i render the animated sequence with Vray RT CUDA, the turbosmoothed skinned mesh freezes randomly conserving that shape in the next few frames, then suddenly he recovers the position back in place...
Same happens with case 2)...the object randomly loses its parent for a few framew then he get back in place..
Using meshsmooth for case 1) seems the cure....So: don't use turbosmooth with Vrayrt.
For case 2) a workaround seems to be using the link controller instead of parenting.
Is this a known issue? Especially turbosmooth and Vray RT CUDA.
No issues at all rendering all the above with Vray Advanced.
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