It seems that VrayFurStyler doesn't work with Subdivide modifier. I'm using the Subdivide modifier to create an evenly subdivided mesh so that hairs are evenly distributed across the mesh. Otherwise I get areas where the object has a lot of hairs and other areas where the polygons are bigger I get less hairs. I know that I can collapse the mesh and the problem will go away but then I won't be able to keep the Subdivide modifier in case I want to do any changes to the base mesh.
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VrayFurStyler doesn't work with Subdivide modifier
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90Tags: None
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Thanks for the suggestions. I tried them but none of them seem to work. However, I did find a workaround which allows you to keep the Subdivide modifier! If you add the VrayFurStyler modifier first and Subdivide second, VrayFurStyler works fine! If you do it the other way around, as most people would, then it won't.
By the way, here's the result
Last edited by Alex_M; 03-01-2017, 02:46 PM.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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Thanks for the comments. The rug in the render below was done with the VrayFurStyler plugin, VrayHairMtl, and a noise map in the "Bend map" slot of VrayFur. I found VrayFurStyler when I started looking for a replacement to Max'es built-in hair and fur module. It was so sloooow to start rendering a simple rug that I gave up on using it and thought I need to look for a replacement. Not to mention that it won't work in Mr Prim mode with VrayHairMtl (they rendered overexposed). A total showstopper.
My first thought was VrayFur as it is super fast to render and I sure as hell won't spend another $400-800 just for a decent hair plugin on top of the $5000 software that is 3ds max. The problem was that you can't manually style/comb the hairs... or can you? I did a search on the internet and found the little VrayFurStyler plugin. Here's a quick tutorial on how to use it. It's pretty straight forward, actually:
Last edited by Alex_M; 04-01-2017, 08:51 AM.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
Comment
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Originally posted by Alex_M View PostThanks for the comments. The rug in the render below was done with the VrayFurStyler plugin, VrayHairMtl, and a noise map in the "Bend map" slot of VrayFur. I found VrayFurStyler when I started looking for a replacement to Max'es built-in hair and fur module. It was so sloooow to start rendering a simple rug that I gave up on using it and thought I need to look for a replacement. Not to mention that it won't work in Mr Prim mode with VrayHairMtl (they rendered overexposed). A total showstopper.
My first thought was VrayFur as it is super fast to render and I sure as hell won't spend another $400-800 just for a decent hair plugin on top of the $5000 software that is 3ds max. The problem was that you can't manually style/comb the hairs... or can you? I did a search on the internet and found the little VrayFurStyler plugin. Here's a quick tutorial on how to use it. It's pretty straight forward, actually:
Nicolas Caplat
www.intangibles.fr
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Originally posted by trick View PostWill this plugin also be available for Max2017 soon?
http://help.chaosgroup.com/vray/misc/
Let me know if you have any issues with it.
Best regards,
VladoI only act like I know everything, Rogers.
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