My deep data output seems to be flipped on the z-axis when I load it into nuke.
This means that the closed objects are furthes from the camera and vice versa.
I've been looking through my options but can't find a lot of them and it doesn't seem like there's a lot of help to get from google either.
I've tried to flip the axis in nuke using a shuffle node but given the nature of the deep data in exr this doesn't seem to work either.
Does anyone else have this problem or any tips to fix it?
Using a 3dsmax 2016 with Vray 3.40.02.
This means that the closed objects are furthes from the camera and vice versa.
I've been looking through my options but can't find a lot of them and it doesn't seem like there's a lot of help to get from google either.
I've tried to flip the axis in nuke using a shuffle node but given the nature of the deep data in exr this doesn't seem to work either.
Does anyone else have this problem or any tips to fix it?
Using a 3dsmax 2016 with Vray 3.40.02.
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