So I rendered to exr and set it to "Only generate render elements" using rt cuda, then ran my net_denoiser script through backburner, and the result was denoised, but without the bloom and glare added in.
Went back to max, set it to "Show denoiser result channel" and did a test render and the bloom and glare is adding in on the "effectsResult" channel. Is the stand alone denoiser not updated yet to include B&G...or am I doing something wrong? TIA
Went back to max, set it to "Show denoiser result channel" and did a test render and the bloom and glare is adding in on the "effectsResult" channel. Is the stand alone denoiser not updated yet to include B&G...or am I doing something wrong? TIA
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