Hi,
in V-Ray 3.5 I have even harder time using denoiser than in 3.4, due to the numerous problems:
1, I can not find option to denoise only on render end, not during rendering process. I don't want the GPU usage to be freezing my computer while I render, and I also do not want to slow down rendering by unnecessary denoising updates.
2, Denoiser seems to be blurring things in reflections/behind refractions a lot more than competitors' solutions.
3, It is still not possible to hide all the denoiser clutter elements from the V-Ray VFB render elements list, at the same time, denoised result element is now hidden by default. This seems like exact opposite of what users wanted to be fixed.
4, The current strength parameter works in very weird way. Instead of blending over denoised result with source render, it uses some threshold value to do absolute boolean between denoised and noisy render, so instead of softer, less strong noise, you get very ugly result of islands of noise abruptly neighbouring to perfectly unrealistically clean areas without any smooth transition.
5, Whenever using motion blur, denoiser almost always freaks out and blurs everything into even flush surface. This makes it unfortunately unusable for any scenes that include motion blur :/
in V-Ray 3.5 I have even harder time using denoiser than in 3.4, due to the numerous problems:
1, I can not find option to denoise only on render end, not during rendering process. I don't want the GPU usage to be freezing my computer while I render, and I also do not want to slow down rendering by unnecessary denoising updates.
2, Denoiser seems to be blurring things in reflections/behind refractions a lot more than competitors' solutions.
3, It is still not possible to hide all the denoiser clutter elements from the V-Ray VFB render elements list, at the same time, denoised result element is now hidden by default. This seems like exact opposite of what users wanted to be fixed.
4, The current strength parameter works in very weird way. Instead of blending over denoised result with source render, it uses some threshold value to do absolute boolean between denoised and noisy render, so instead of softer, less strong noise, you get very ugly result of islands of noise abruptly neighbouring to perfectly unrealistically clean areas without any smooth transition.
5, Whenever using motion blur, denoiser almost always freaks out and blurs everything into even flush surface. This makes it unfortunately unusable for any scenes that include motion blur :/
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