Not sure if this is a VRay problem, or Max, but when I assign a material with a VRayDirt material assigned, and attempt to render for AO pass, Max crashes as soon as the final bucket render starts (also happens with progressive renders). Thinking this is a VRay error since I can bake maps with both Standard and MentalRay.
Announcement
Collapse
No announcement yet.
Baking Texture Crashes Max
Collapse
X
Comment