Hello,
If there is somebody on the jewelry CG field, I will be glad to get some advice to render "Guillochage" finish.
I tried to add some sidelighting almost at object level to increase the effect, catch more reflection and more bump (to reveled more the pattern ) but with no luck.




I do increase the resolution to 4k using BF only, pushing the AA quality to 100%, shading quality to 100% and CG qality to 100% but the result is very disappointing. Turning ON the Fresnel make the pattern less visibles but I gain a little in reflection. Turning down the Map Blur doesn't improve it neither.
So I guess it has something to do with the shader and not with the rendering preset.
Thanks for your advice.
If there is somebody on the jewelry CG field, I will be glad to get some advice to render "Guillochage" finish.
I tried to add some sidelighting almost at object level to increase the effect, catch more reflection and more bump (to reveled more the pattern ) but with no luck.
I do increase the resolution to 4k using BF only, pushing the AA quality to 100%, shading quality to 100% and CG qality to 100% but the result is very disappointing. Turning ON the Fresnel make the pattern less visibles but I gain a little in reflection. Turning down the Map Blur doesn't improve it neither.
So I guess it has something to do with the shader and not with the rendering preset.
Thanks for your advice.
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