Hi,
I've been noticing that denoiser often likes to create these tiny squares around pixels of HDR intensity.
So instead of suppressing these fireflies, it actually makes them pop out even more. I do not understand what's going on under the hood technically, but my guess is that maybe some of the render elements used as sources for denoising should be clamped before processed by denoiser... ?
Anyway, would be nice to get it fixed.
I've been noticing that denoiser often likes to create these tiny squares around pixels of HDR intensity.
So instead of suppressing these fireflies, it actually makes them pop out even more. I do not understand what's going on under the hood technically, but my guess is that maybe some of the render elements used as sources for denoising should be clamped before processed by denoiser... ?
Anyway, would be nice to get it fixed.
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