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Rendered image perspective not matching viewport perspective!

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  • Rendered image perspective not matching viewport perspective!

    That's the first time I encounter such an issue. Vray doesn't render the perspective the same way it appears in the viewport. As soon as I switch to Scanline renderer, the rendered image perspective matches that of the viewport.

    I'm in the middle of an urgent job and I can't photo-match the 3D with the photo because of this problem. I'm using Physical camera and the only unusual parameter I've used is the horizontal tilt correction so this might be the key to the problem. I can provide scene to devs for troubleshooting if necessary.

    Anyways, any help is highly appreciated as I need to deliver the images ASAP.
    Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
    AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

  • #2
    http://forums.chaosgroup.com/showthr...rendered-image
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      Thanks, I just checked the thread. So is this 3ds max problem? From the thread it seems to be the case. But why does it work fine with Scanline and not with Vray then?
      Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
      AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

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      • #4
        Mental Ray and ART render the same as V-Ray. No idea why Scanline is fine.
        If it was that easy, it would have already been done

        Peter Matanov
        Chaos

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        • #5
          That's bad... Just when I need to rely on a certain feature, ADSK will make my life miserable. Any tips on how to go about this problem?
          Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
          AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

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          • #6
            Just wanted to give an update on this issue. It turns out applying a Skew modifier kind of simulates the horizontal tilt in camera and what you see in the viewport you also get in the rendering. So this seems to help for the moment. Of course, this bug still absolutely has to be fixed. I submitted some bug reports to ADSK, now let's see how many releases before it's fixed...
            Last edited by Alex_M; 19-03-2017, 09:28 PM.
            Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
            AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

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            • #7
              Yeah, it's good to know... I think we can at least fix it for the original V-Ray camera. For the physical camera, it will be up to Autodesk to fix the viewport.

              Best regadrs,
              Vlado
              I only act like I know everything, Rogers.

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              • #8
                You can use a Skew Modifier to do the same thing and it should match between render and viewport.
                Maxscript made easy....
                davewortley.wordpress.com
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