Hi, I've been trying to capture my own synthetic HDRI from inside 3dsmax.
I rendered out a bunch of frames using the VrayDomeCamera pointing straight up in my scene from 0,0,0. Captured the whole 180 degree FOV, and rendered into HDR format.
My problem is, how do I re-map this onto a dome light in a new scene? Non of the mapping formats want to match up with the Dome camera's output.
For example, here is one frame of the output of my VrayDomeCamera (shrunk down to reasonable size for reference only):

Is it worth it to finish off this render (1440 frames) or should I change the camera to something else in order to capture the scene seamlessly?
Thanks,
Chris
I rendered out a bunch of frames using the VrayDomeCamera pointing straight up in my scene from 0,0,0. Captured the whole 180 degree FOV, and rendered into HDR format.
My problem is, how do I re-map this onto a dome light in a new scene? Non of the mapping formats want to match up with the Dome camera's output.
For example, here is one frame of the output of my VrayDomeCamera (shrunk down to reasonable size for reference only):
Is it worth it to finish off this render (1440 frames) or should I change the camera to something else in order to capture the scene seamlessly?
Thanks,
Chris
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