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VrayBumpNormals look flat with VrayAlSurface
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Hello, Eugenio
Thank you for pointing this out. I'll log it in our bug tracking system.
Until we have a solution for it, you can assign a VRayBumpMtl to the teeth, with the VRayAlSurfaceMtl as base mtl and use the VRayBumpMtl bump map slot. I hope this workaround is good enough for your scene.
Best regards,
MargaritaMargarita Stoeva | chaos.com
Chaos QA (V-Ray for 3ds Max)
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