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VrayBumpNormals look flat with VrayAlSurface

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  • VrayBumpNormals look flat with VrayAlSurface

    As the title says. VrayNormals works fine.

    The teeth here use VrayAlSurfaceMtl:

    Click image for larger version

Name:	VrayBumpNormals AlSurface Bug.jpg
Views:	1
Size:	111.2 KB
ID:	887449

    Regards,
    -Eugenio

  • #2
    Hello, Eugenio

    Thank you for pointing this out. I'll log it in our bug tracking system.
    Until we have a solution for it, you can assign a VRayBumpMtl to the teeth, with the VRayAlSurfaceMtl as base mtl and use the VRayBumpMtl bump map slot. I hope this workaround is good enough for your scene.

    Best regards,
    Margarita
    Margarita Stoeva | chaos.com
    Chaos QA (V-Ray for 3ds Max)

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    • #3
      Thanks a lot for pointing out a workaround Margarita! Works great!

      Regards,
      -Eugenio

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