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vraysimbiontmtl with DarkTreeshader technoxray crashes

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  • vraysimbiontmtl with DarkTreeshader technoxray crashes

    hi,

    any idea why this crashes vray with ... globalillummap::buildlightmap() error?
    can i do something against?

    using darktreeshader technoXRay.dsts

    thanks for help
    tomes

    using max2016 vray 3-40-02
    Last edited by thomes; 21-04-2017, 03:15 AM.

  • #2
    Dude, this stuff must be ancient. I have co-workers younger than this...
    https://www.behance.net/Oliver_Kossatz

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    • #3
      xraymaterial from vray-materials.de... just wanted to test the look of it. but you`re right, its from 2009. but pay attention, child work is forbidden in germany
      Last edited by thomes; 21-04-2017, 03:38 AM.

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      • #4
        Nope, he is 17 and our apprentice.
        Can you substitute the dark tree shader with a falloff and some noise for bump? Doesn't look to complex.
        https://www.behance.net/Oliver_Kossatz

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        • #5
          thanks oliver,

          thought the whole information in the .dsts shader, opened in editor , is more complex than a falloff and a bump ?
          don?t know exactly how much of that is interpreted by vray...

          thanks anyway

          {
          Shader 1 : DarkTree_Shader Color
          {
          DarkData: 0, 0, 200
          Transform:
          Trans_0 : 1, 0, 0, 0
          Trans_1 : 0, 1, 0, 0
          Trans_2 : 0, 0, 1, 0
          Color:
          Light1_Color : 255, 255, 255
          Light1_Rise : 0.7
          Light1_Rotate : 0.85
          Light2_Color : 128, 128, 128
          Light2_Rise : 0.03
          Light2_Rotate : 0.15
          Surface_Color : Link_To 3 | Color
          Diffuse_Level : 0
          Diffuse_Function : 0.5
          Luminosity : 1
          Specular_Level : 0
          Specular_Function : 0.5
          Glossiness : 0.2
          Metal_Highlight : 0
          Anisotropy : 0
          Anisotropic_Direction : 0
          Reflectivity : 0
          Environment : 180, 180, 240
          Transparency : 0
          Refraction : 1.5
          Clear_Coat_Level : 0
          Clear_Coat_Glossiness : 0.4
          Clear_Coat_Thickness : 0
          Clear_Coat_Smoothing : 0
          Surface_Bump : Link_To 4 | Bump
          Alpha : Link_To 2 | Percent
          }
          External 2 : Incident Percent
          {
          DarkData: 1, 1, 200
          Transform:
          Trans_0 : 1, 0, 0, 0
          Trans_1 : 0, 1, 0, 0
          Trans_2 : 0, 0, 1, 0
          Common:
          Blend_Function : 0.5
          Pitch : 0
          Heading : 0
          Percent:
          Edge : 1
          Facing : Link_To 0 | Alpha
          }
          External 3 : Incident Color
          {
          DarkData: 1, -1, 200
          Transform:
          Trans_0 : 1, 0, 0, 0
          Trans_1 : 0, 1, 0, 0
          Trans_2 : 0, 0, 1, 0
          Common:
          Blend_Function : 0.5
          Pitch : 0
          Heading : 0
          Color:
          Edge : Link_To 0 | Edge Color
          Facing : Link_To 0 | Face Color
          }
          Natural 4 : Pumice Bump
          {
          DarkData: 1, 0, 200
          Transform:
          Trans_0 : 1, 0, 0, 0
          Trans_1 : 0, 1, 0, 0
          Trans_2 : 0, 0, 1, 0
          Common:
          Pit_Depth : 0.5
          Lacunarity : 0.5
          Lacunarity_Lock : TRUE
          Roughness : 0.5
          Brightness : 0.5
          Contrast : 0.5
          Pit_Size : 0.25
          Density : 3
          Strata_Function : 0
          Blend_Function : 0
          Input_Seed : 1
          Bump:
          Pit : 0
          Background : 1
          Bump_Scale : 0.02
          }
          }

          Trigger_Bank: 1, 1

          Tweaker
          {
          Tweak : IF_COLOR
          Tweak : Face Color
          Tweak : 0, 61, 127
          Tweak : IF_COLOR
          Tweak : Edge Color
          Tweak : 129, 237, 255
          Tweak : IF_PERCENT
          Tweak : Alpha
          Tweak : 0.3
          }

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          • #6
            Seems to work fine with 3.50.04 - would you please update and see if there is any difference.
            If it still crashes would you please pack the scene and send/attach it for investigation?
            Svetlozar Draganov | Senior Manager 3D Support | contact us
            Chaos & Enscape & Cylindo are now one!

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            • #7
              I managed to crash it, it occurs immediately when loading the .dsts file and gives the following error:
              Click image for larger version

Name:	3dsmax_2017-04-24_19-15-08.jpg
Views:	1
Size:	297.0 KB
ID:	867520

              Since those as discussed are way too old I don't know if this crash is going to be fixed at all.
              I'll make a note into the system but I'm afraid that SimbionMtl will be rather removed from UI than to be improved, unless it is easy fix.
              Last edited by svetlozar.draganov; 24-04-2017, 09:27 AM.
              Svetlozar Draganov | Senior Manager 3D Support | contact us
              Chaos & Enscape & Cylindo are now one!

              Comment


              • #8
                thanks for your work svetlozar, no problem...i have a good material

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