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Are 100% smooth gradations doable?

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  • Are 100% smooth gradations doable?

    Hi,

    So when retouching a car (or anything else for that matter) in Photoshop, we often draw additional reflections with the gradient tool in a mask and it makes for very nice smooth gradations where you wouldnt notice the end of them because of their smoothness.
    Now I am trying to stylize a car render, using VraySoftbox maps (plugged into an output, which derives the alpha from the RGB value of the softbox max) with VrayLights, but I cant stop noticing the end of the map. Even though my softbox map is smooth as a map itself, in the render it doesnt look as smooth. The end of the gradation seems a little sudden for my taste, especially compared to the gradient tool in Photoshop.
    Click image for larger version

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    The left side of the gradation should feather out much broader....
    Of course, I could make the light bigger and thus make the gradation broader, but in the end that will not solve the problem, cause the feathering is just not enough and it will limit the lighting possibilities.

    Is there a way to get a nicer result?
    Add Your Light LogoCheck out my tutorials, assets, free samples and weekly newsletter:
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  • #2
    You can try to put the softbox map into an Output map and play with the curves. Convert the two ends of the curves to bezier and play with the bezier handles.
    Last edited by Alex_M; 23-04-2017, 07:08 AM.
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7 Hotfix 1
    AMD Ryzen 9 9950X 16-core
    96GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 566.14

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    • #3
      Either what Alex already said, or plug the gradient into color correction and play with the gamma. Gamma 1.0 doesn't look correct for gradients, it will always come out to light.
      https://www.behance.net/Oliver_Kossatz

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      • #4
        I usually invert the gammas on gradients, so i put a CC node before a convert to 0.454 gamma.

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        • #5
          Originally posted by Moriah View Post
          I usually invert the gammas on gradients, so i put a CC node before a convert to 0.454 gamma.
          what do you mean with "before a convert"?
          Add Your Light LogoCheck out my tutorials, assets, free samples and weekly newsletter:
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          • #6
            I think what he meant to say is "I put a CC node before and convert to 0.454 gamma". Put your map in a CC node, switch from Standard to Advanced in the Lightness rollout and where it says "Gamma / Contrast" in the topmost field type 0.454.
            Aleksandar Mitov
            www.renarvisuals.com
            office@renarvisuals.com

            3ds Max 2023.2.2 + Vray 7 Hotfix 1
            AMD Ryzen 9 9950X 16-core
            96GB DDR5
            GeForce RTX 3090 24GB + GPU Driver 566.14

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            • #7
              are you sure that the problem isnt your monitor...? have you tried a 10bit monitor..?

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              • #8
                Originally posted by FSGFX View Post
                are you sure that the problem isnt your monitor...? have you tried a 10bit monitor..?
                yes I am using 10bit, color calibrated monitor, but more importantly, what do you think about the gradation screenshot I posted?
                Add Your Light LogoCheck out my tutorials, assets, free samples and weekly newsletter:
                www.AddYourLight.com
                Always looking to learn, become better and serve better.

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