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Zdepth far range white when environment slot is empty

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  • Zdepth far range white when environment slot is empty

    Hi,

    I am experiencing a weird bug with Zdepth element. I am doing integration of CG elements into footage, and I have footage for preview purposes in my environment slot. When I render, I get correct Zdepth that's white up front and fades into black in the distance. If I uncheck "use map" checkbox in Environment window, so that I can render on black for compositing purposes, then environment in Zdepth element shows as white...

    EDIT: The same happens even if I use black VrayColor in the environment slot.

    Also, the bug(s) causing DomeLight as well as other lights to reflects in the matte objects as well as the absence of illuminator lights make it really challenging to do any kind of compositing of CG elements into real footage. A shots that would otherwise take just a few clicks turned into complex management of fakes and workarounds
    Last edited by LudvikKoutny; 24-04-2017, 12:45 AM.

  • #2
    Seems fine in my test, can you get me a scene - peter.matanov@chaosgroup.com ?
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      Hi,

      thanks for a quick response. I will get you a scene as soon as I finish all my work. Should be today evening.

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      • #4
        Originally posted by Recon442 View Post
        Also, the bug(s) causing DomeLight as well as other lights to reflects in the matte objects
        FYI I've already added code to avoid this; you can get it if you like.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #5
          Originally posted by vlado View Post
          FYI I've already added code to avoid this; you can get it if you like.

          Best regards,
          Vlado
          Thanks! I'll mail you once I have some results from the performance improvement build you sent me and will ask to test this one too.

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