Hi,
I am experiencing a weird bug with Zdepth element. I am doing integration of CG elements into footage, and I have footage for preview purposes in my environment slot. When I render, I get correct Zdepth that's white up front and fades into black in the distance. If I uncheck "use map" checkbox in Environment window, so that I can render on black for compositing purposes, then environment in Zdepth element shows as white...
EDIT: The same happens even if I use black VrayColor in the environment slot.
Also, the bug(s) causing DomeLight as well as other lights to reflects in the matte objects as well as the absence of illuminator lights make it really challenging to do any kind of compositing of CG elements into real footage. A shots that would otherwise take just a few clicks turned into complex management of fakes and workarounds
I am experiencing a weird bug with Zdepth element. I am doing integration of CG elements into footage, and I have footage for preview purposes in my environment slot. When I render, I get correct Zdepth that's white up front and fades into black in the distance. If I uncheck "use map" checkbox in Environment window, so that I can render on black for compositing purposes, then environment in Zdepth element shows as white...
EDIT: The same happens even if I use black VrayColor in the environment slot.
Also, the bug(s) causing DomeLight as well as other lights to reflects in the matte objects as well as the absence of illuminator lights make it really challenging to do any kind of compositing of CG elements into real footage. A shots that would otherwise take just a few clicks turned into complex management of fakes and workarounds
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