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Rendering a load of refractive materials.

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  • Rendering a load of refractive materials.

    Im trying to get a acceptable rendertime for this:
    Click image for larger version

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    Currently it needs about 40 minutes on my 5960x. The rendertime goes down to about 10 minutes when I hide the bottles.
    Its an animation and most computers here are 2-3 times slower than my workstation which is the reason why I'm asking, 1.5-2 hours are simply too long.
    I'd be happy if I could get a rendertime of about 20 minutes.

    Its clearly the bottle material which is letting me down here.
    Its not too important to get an super real image.
    The material itself is nothing fancy just a refractive material with colored refraction map. Both glossiness parameters are at 1.
    I tried to play with the refraction depth but surprisingly it didn't help too much. I also tried different things like: full refraction with fog, fast sss2 (I must admit that I don't know too much about that shader). And even opacity instead of refraction. I didn't get very far with that.

    There were a thread recently where someone tried to render a bunch of stacked translucent plastic bowls, which I couldn't find anymore. I believe there was a trick.. I'm using BF+LC and the scene is lit with vray lights + vray softboxes only. Most geometry including the bottles are vrmeshes.
    I'd be very happy if someone could give me a pointer. Its eating my nights already.
    Last edited by Ihno; 27-04-2017, 04:07 AM.
    German guy, sorry for my English.

  • #2
    Would it be possible to send us that scene or a part of it for investigation?
    Did you try to profile the scene further, its clear the slowdown comes from the bottles but have you noticed what specifically influence it the most?
    For example did you try to isolate reflections/refractions?
    Did you try to render the scene without GI?
    What's the difference in render times between depth 1 and 5?
    What are the V-Ray Statistics(Number of raycasts,Camera rays etc) between scene render with and without bottles?
    Last edited by Svetlozar Draganov; 28-04-2017, 06:01 AM.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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    • #3
      I managed to get to my target rendertime.
      Here is what I did sorted from big difference in rendertime to small difference.
      I deleted the back faces (shell) of the bottles and turned the IOR down to 1.05, to make them look empty again. (+1 for thin walled option)
      Since I'm not planning to make much stuff in post, I turned the max ray intensity down to 3.
      I also deleted many lights and replaced them with a few bigger ones.
      And I simplified the materials.

      The refraction depth is 5, since one didn't really make anything better or much faster.
      Last edited by Ihno; 05-05-2017, 01:16 PM.
      German guy, sorry for my English.

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      • #4
        eh.. now I've got a big brightness difference from my workstation to the other computers.
        Click image for larger version

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        Same vray versions... very strange... a test without the clipped static geometry part showed no difference.
        What could cause this? All machines have the same vray version and acess to all assets. Im not using any other plugins, not even an osl.

        This is probably going to be a rebus farm job... I'm running out of time.
        Last edited by Ihno; 29-04-2017, 03:23 AM.
        German guy, sorry for my English.

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        • #5
          almost like gamma isn`t being enabled for some reason ? if file gamma output is set to auto and the slave default gamma settings are different would that account for it ?
          just a guess..

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          • #6
            Unfortunately no. I can't match the bright one if I gamma correct the dark. It just get washed out.
            Tried to render with 1000 trans levels with no luck. Also, tried to render with a depth override of 20, also no luck.
            It seems to be kind of random.. My workstation is always producing bright images while some clients sometimes render a bright one and sometimes not.
            Most of them always render dark images.
            Does this indicate a network issues? But I see no "map xyz couldn't be loaded" kind of messages in the clients logs..

            I've got the feeling that it's something related to the clipper since its the only scene where this problem occurs.
            Last edited by Ihno; 30-04-2017, 12:04 PM.
            German guy, sorry for my English.

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            • #7
              swing and a miss, sorry. as for network if there`s a map that slaves can`t see/read it might change the reflection/brightness but you`d have seen the issue before i`m sure.
              as svetlozar said above try with/without gi/reflections try hiding the bottles and vice versa and see if you can isolate the issue ? maybe a bit of damaged geometry or a co-planar issue could cause it.
              have you tried it in 3.40.03 ? i assume you`re using latest.
              maybe merge into new file.
              Last edited by anthonyh; 29-04-2017, 04:32 AM.

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              • #8
                The only thing which helped so far is hiding the big blue static vrmesh. And it shows no difference when rendered on one machine. Which is what I doing. I'm assuming the bright image is the right one and render as much as I can. I'll give the rest to the rebus farm on Tuesday when I'm in the office again. And hopefully it was our crappy network or the ram of the render nodes.
                Last edited by Ihno; 30-04-2017, 12:30 PM.
                German guy, sorry for my English.

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                • #9
                  Seems that it wasn't the network. It still flickers even though I rendered on only one machine. I got the same problems without GI. I have no clue what to do. Will send the scene to the support.
                  https://www.youtube.com/watch?v=cA_4...ature=youtu.be
                  Last edited by Ihno; 13-05-2017, 02:48 AM.
                  German guy, sorry for my English.

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                  • #10
                    short of trying it here it`s all guesswork, chaos guys will hopefully find the cause. good luck.

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                    • #11
                      Thank you very much for your help anyway
                      Made me feel not so alone
                      German guy, sorry for my English.

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                      • #12
                        Seems like I was right actually. The clipper is to blame. The slice modifier instead showed no difference between the frames.
                        If I only listened to my self

                        The clipper should be used with caution in animation jobs.
                        Last edited by Ihno; 02-05-2017, 12:05 PM.
                        German guy, sorry for my English.

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                        • #13
                          Good to find the culprit, add it to the potential bug list. I`ve seen other threads mention weird vrayclipper behaviour.

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                          • #14
                            I thought I'd show the result.
                            I modelled the clipping by hand, fortunately it wasn't very complex.

                            https://youtu.be/LjBIXoQ8X8g

                            The quality suffers from the rendertime I had to reach finaly, since it took so long to get it under control. I didn't even had the time to denoise everything.
                            I'm a bit annoyed about the bottles getting shot away above the rolls. This is because of bad collisions. It was four'o clock in the morning and I just thought: f**k it, nobody will care.(didn't took me into account )
                            But what ever, I'm done and the client is happy
                            I'll sleep a few days now I think
                            Last edited by Ihno; 11-05-2017, 06:44 AM.
                            German guy, sorry for my English.

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                            • #15
                              looks great, how did you do the bottles ? cloth maybe or something simpler ?

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