Im trying to get a acceptable rendertime for this:
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Currently it needs about 40 minutes on my 5960x. The rendertime goes down to about 10 minutes when I hide the bottles.
Its an animation and most computers here are 2-3 times slower than my workstation which is the reason why I'm asking, 1.5-2 hours are simply too long.
I'd be happy if I could get a rendertime of about 20 minutes.
Its clearly the bottle material which is letting me down here.
Its not too important to get an super real image.
The material itself is nothing fancy just a refractive material with colored refraction map. Both glossiness parameters are at 1.
I tried to play with the refraction depth but surprisingly it didn't help too much. I also tried different things like: full refraction with fog, fast sss2 (I must admit that I don't know too much about that shader). And even opacity instead of refraction. I didn't get very far with that.
There were a thread recently where someone tried to render a bunch of stacked translucent plastic bowls, which I couldn't find anymore. I believe there was a trick.. I'm using BF+LC and the scene is lit with vray lights + vray softboxes only. Most geometry including the bottles are vrmeshes.
I'd be very happy if someone could give me a pointer. Its eating my nights already.
Currently it needs about 40 minutes on my 5960x. The rendertime goes down to about 10 minutes when I hide the bottles.
Its an animation and most computers here are 2-3 times slower than my workstation which is the reason why I'm asking, 1.5-2 hours are simply too long.
I'd be happy if I could get a rendertime of about 20 minutes.
Its clearly the bottle material which is letting me down here.
Its not too important to get an super real image.
The material itself is nothing fancy just a refractive material with colored refraction map. Both glossiness parameters are at 1.
I tried to play with the refraction depth but surprisingly it didn't help too much. I also tried different things like: full refraction with fog, fast sss2 (I must admit that I don't know too much about that shader). And even opacity instead of refraction. I didn't get very far with that.
There were a thread recently where someone tried to render a bunch of stacked translucent plastic bowls, which I couldn't find anymore. I believe there was a trick.. I'm using BF+LC and the scene is lit with vray lights + vray softboxes only. Most geometry including the bottles are vrmeshes.
I'd be very happy if someone could give me a pointer. Its eating my nights already.
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