I'm trying to bake some maps from a high poly door made from separate parts (screws, hinges, door knobs, etc), to a low poly single object (with several elements). The normal maps turn out fine, but all other vray elements show that the item projecting is taking into consideration the item it is baking to in the render calculations. So there's dark spots showing up in the map where the low poly object crosses over the high poly one, even with the cage set properly. I've tried applying an invisible material to the item being projected to, push the cage out to extreme amounts, turn it to not renderable (which makes Max unstable until you restart). I'm at a loss as to how I can fix this.
Anyone have any tricks to get this to work? Am I missing a toggle somewhere so it ignores the low poly object?
Anyone have any tricks to get this to work? Am I missing a toggle somewhere so it ignores the low poly object?
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