I create an Ambient Occlusion pass using the VRayExtraTex render pass with a VRayDirt texture.
But, light objects come out black, even though they are set to invisible/
Obviously this is not what I want (I don't want those light objects present in the AO pass at all). Nor am I really sure they should ever be in there.
How can I overcome this ?
Or..... can we have this 'fixed' (seems broken to me ) ?
But, light objects come out black, even though they are set to invisible/
Obviously this is not what I want (I don't want those light objects present in the AO pass at all). Nor am I really sure they should ever be in there.
How can I overcome this ?
Or..... can we have this 'fixed' (seems broken to me ) ?
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