Announcement

Collapse
No announcement yet.

render time with pre-calc GI

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • render time with pre-calc GI

    Maybe I'm doing something wrong with new settings, but I've been noticing that frames which render using pre-calculated GI are actually taking longer than when calculated per-frame. I'm certain that in the past, and intuitively, pre-calc GI frames were quite a bit faster. Has anyone else noticed this?

  • #2
    Now I'm reading that I shouldn't be using this antiquated method, and should switch to BF/LC....

    Comment


    • #3
      Yes, BF+LC is the preferable GI setup with the latest version of V-Ray. It's the easier to set up and with the latest optimizations it is quite fast as well.
      Svetlozar Draganov | Senior Manager 3D Support | contact us
      Chaos & Enscape & Cylindo are now one!

      Comment


      • #4
        Thanks you. Either way, I'm still curious why the frames would take longer when they load an imap rather than creating their own. Any ideas?

        Comment


        • #5
          Any help would be appreciated...

          I get that BF+LC is the simpler, preferred method, but pre-calc is still a viable option, especially when time is an issue.

          Comment


          • #6
            I agree. It would be great to still have a quick and dirty option. BF+LC for animation is really only valid when using render farms. I did this (https://www.youtube.com/watch?v=pm0HjzPdj8E) using IM+LC, rendering one HD frame in between 2 and 5 mins on a single workstation, and it wouldn't be doable with BF+LC.
            Check my blog

            Comment


            • #7
              Don't you think its strange that frames loading IMaps take as long or longer than calculating themselves? This is definitely a change from previous versions. Any idea why?

              Comment


              • #8
                yeah ive also noticed that imap seems to be generally slower in all respects recently.. not done any actual scientific tests tho..

                Comment


                • #9
                  BBB3, by the way, really cool video

                  Comment


                  • #10
                    Nice video Bertrand. Really cool stuff going on in there.

                    I don't think this is a new issue with the IR maps taking longer, I saw this with Vray 2.2 a while back.

                    Comment


                    • #11
                      Originally posted by BBB3 View Post
                      I agree. It would be great to still have a quick and dirty option. BF+LC for animation is really only valid when using render farms. I did this (https://www.youtube.com/watch?v=pm0HjzPdj8E) using IM+LC, rendering one HD frame in between 2 and 5 mins on a single workstation, and it wouldn't be doable with BF+LC.
                      Quite the contrary, you'd just trade splotches and lack of detail for noise.
                      Lele
                      Trouble Stirrer in RnD @ Chaos
                      ----------------------
                      emanuele.lecchi@chaos.com

                      Disclaimer:
                      The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                      Comment


                      • #12
                        Originally posted by Deflaminis View Post
                        Nice video Bertrand. Really cool stuff going on in there.

                        I don't think this is a new issue with the IR maps taking longer, I saw this with Vray 2.2 a while back.
                        I meant that the frames which load the IR map take longer than if they generated their own. Maybe I wasn't explaining very well.

                        Comment


                        • #13
                          Originally posted by ^Lele^ View Post
                          Quite the contrary, you'd just trade splotches and lack of detail for noise.
                          But I'm not sure it would be more pleasant...
                          Check my blog

                          Comment


                          • #14
                            Originally posted by BBB3 View Post

                            But I'm not sure it would be more pleasant...
                            Debatable.
                            I personally find the lack of per-pixel detail (and consequent lack of GI shadows) utterly disturbing, and 1990s looking to boot.
                            Yet, it doesn't need to float my boat: personal taste be personal, first and foremost.
                            Lele
                            Trouble Stirrer in RnD @ Chaos
                            ----------------------
                            emanuele.lecchi@chaos.com

                            Disclaimer:
                            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

                            Comment


                            • #15
                              vlado, Could you chime in on this?
                              Its really odd to me that the exact same frame, with the same settings (excluding GI) take the following times:

                              Frame calculating LC+IR each frame. 0:27:41
                              Frame only rendering, loading pre-calc'd GI. 0:56:08

                              These are on the same machine in our farm. Its part of an interior animation. When I started this post last month I was working on a similar project and had the same results. Its bizarre that a render needing only half the steps would take so much longer than one doing all the pre-calc. What changed? Any we we can have an option to switch back to the old way?

                              Caleb

                              Comment

                              Working...
                              X