Maybe I'm doing something wrong with new settings, but I've been noticing that frames which render using pre-calculated GI are actually taking longer than when calculated per-frame. I'm certain that in the past, and intuitively, pre-calc GI frames were quite a bit faster. Has anyone else noticed this?
Announcement
Collapse
No announcement yet.
render time with pre-calc GI
Collapse
X
-
I agree. It would be great to still have a quick and dirty option. BF+LC for animation is really only valid when using render farms. I did this (https://www.youtube.com/watch?v=pm0HjzPdj8E) using IM+LC, rendering one HD frame in between 2 and 5 mins on a single workstation, and it wouldn't be doable with BF+LC.Check my blog
Comment
-
Originally posted by BBB3 View PostI agree. It would be great to still have a quick and dirty option. BF+LC for animation is really only valid when using render farms. I did this (https://www.youtube.com/watch?v=pm0HjzPdj8E) using IM+LC, rendering one HD frame in between 2 and 5 mins on a single workstation, and it wouldn't be doable with BF+LC.
Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
Comment
-
Originally posted by Deflaminis View PostNice video Bertrand. Really cool stuff going on in there.
I don't think this is a new issue with the IR maps taking longer, I saw this with Vray 2.2 a while back.
Comment
-
Originally posted by BBB3 View Post
But I'm not sure it would be more pleasant...
I personally find the lack of per-pixel detail (and consequent lack of GI shadows) utterly disturbing, and 1990s looking to boot.
Yet, it doesn't need to float my boat: personal taste be personal, first and foremost.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
Comment
-
vlado, Could you chime in on this?
Its really odd to me that the exact same frame, with the same settings (excluding GI) take the following times:
Frame calculating LC+IR each frame. 0:27:41
Frame only rendering, loading pre-calc'd GI. 0:56:08
These are on the same machine in our farm. Its part of an interior animation. When I started this post last month I was working on a similar project and had the same results. Its bizarre that a render needing only half the steps would take so much longer than one doing all the pre-calc. What changed? Any we we can have an option to switch back to the old way?
Caleb
Comment
Comment